Campaign |
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EI SotBE THoT TRoW TSG AToTB UtBS DID HttT Liberty NR AOI SoF |
Era |
AoH D GW - AOL A-A BRE D+S EoMR EoS EE EE+D EMR ER GS I IC PYR(DE5ul) PYR(DE7l) PYR(DE9l) SR |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk nb nl pl pt pt ro ru sk sl sr sr sv tl tr zh zh |
Fishing, as practiced by mermen, is largely a matter of chasing schools of fish into waiting nets. These are not very damaging in themselves, but they can be used to great effect against troops attempting to ford a river. Smaller, weighted nets can be cast through the air; though these are not designed for peacetime use, they are especially effective in warfare. Mermen use such weapons both to immobilize troops in water, and more importantly, to level the playing field against troops on land, who would otherwise be at a great advantage.
Special Notes: This unit is able to slow its enemies, halving their movement speed and attack damage until they end a turn.
Advances from: | Merman Hunter |
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Advances to: | Merman Entangler |
Cost: | 27 |
HP: | 40 |
Movement: | 7 |
XP: | 80 |
Level: | 2 |
Alignment: | lawful |
ID | Merman Netcaster |
Abilities: |
spear pierce | 6 - 3 melee | ||
net impact | 9 - 2 ranged | slows |
Resistances: | |
---|---|
blade | 0% |
pierce | 0% |
impact | 0% |
fire | 0% |
cold | 20% |
arcane | 0% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 3 | 20% |
Cave Wall | 99 | 20% |
Chasm | 99 | 20% |
Deep Water | 1 | 50% |
Forest | 5 | 30% |
Grassland | 2 | 30% |
Hills | 5 | 30% |
Mountains | 99 | 20% |
Mushroom Grove | 3 | 20% |
Sand | 2 | 30% |
Shallow Water | 1 | 60% |
Snow | 2 | 30% |
Swamp | 1 | 60% |
Village | 1 | 40% |